![]() ![]() ![]() The following three games for the NES are regarded as the main trilogy of the old series, not only because later incarnations weren’t developed by Tecmo itself, but also because of their quality. ![]() Ninja Gaiden was no exception and underwent another conception as one of the best action side scrollers of its time, rather than mirroring the second-rate Double Dragon clone from the arcades. Therefore, a lot of franchises came out much richer in content on the weaker hardware, as can be seen with the NES adaptions of famous series such as Double Dragon and Ganbare Goemon. Also, players at home usually spent at least fifty bucks on a single game, so they expected more content than they could get for a few quarters in the arcades. But the concept of drawing audiences through high-end presentation and make them lose all the time yet continuously spend more money didn’t quite apply to the technical limitations of the NES. In the coin-op business, short and tight games that manage to squeeze as many coins as possible out of customers in a short time were required. By 1988, a lot of companies had already discovered that games on contemporary 8-bit home consoles needed a different approach than arcade games. When not sedentary, Kyle enjoys traveling to the National Parks, seeing new cities, and has ambitions to explore abroad.The Ninja Gaiden arcade game wasn’t that great, but at the same time as Strong Shima and his team worked on the brawler, Hideo Yoshizawa (who later made a transfer to Namco and created the Klonoa series) realized his own vision of a ninja’s crusade against demon hordes. He's a firm believer in three hours being the perfect length for a movie, but thinks a lot of games are much too long. Or he's trying to get you to watch Mad Men. When not talking about The Legend of Zelda, Dark Souls, Mass Effect, or some PlayStation exclusive, he's probably droning on about the works of Cormac McCarthy, Frank Herbert, Stanley Kubrick, and Wes Anderson. A terminal Midwesterner who graduated from the University of Kansas, Kyle also has knowledge and interest in literature, film, film adaptions of literature, and history. His tenure at SR began in late 2020 as a contributing Game Features writer before quickly becoming a Staff Writer, a role that gradually progressed into an Editor position. One of Kyle's earliest memories is of watching his older brother play Ocarina of Time, which probably explains how he ended up as an Editor for Screen Rant's Gaming section. ![]()
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